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Status Effects

From Grounded 2 Wiki

Status effects are making a return in Grounded 2 and are likely to be even more diverse. These effects are temporary buffs and debuffs that alter your character's damage output, resistances, speed, or other crucial stats. They can originate from both enemies and the environment. Understanding and managing these effects will be critical for survival in the larger and more perilous backyard, especially during combat and exploration. We can certainly expect new and unexpected status effects to accompany the new creatures and biomes.


Status Effect Effect
Poison Causes the character or enemy to take damage over time. Often applied by spiders or venomous plants.
Bleed Causes damage over time. Similar to poison but from different sources (e.g., weapons, Mantis) and may bypass poison immunity.
Hunger Indicates hunger level. Low hunger causes reduced health and stamina regeneration.
Thirst Indicates thirst level. Low thirst causes reduced health and stamina regeneration.
Gas Hazard Damage-over-time effect from gas exposure. Can be countered with Gas Mask.
Sweaty Found in hot areas (e.g., Sandbox), causes thirst to deplete faster.
Exhaustion Triggered by running out of stamina; slows down stamina regeneration.
Stun Temporarily disables movement. Caused by heavy attacks or certain creatures.
Crit Chance Up Temporary buff increasing the chance of critical hits. Gained from mutations or items.
Damage Resist Up Temporary buff reducing incoming damage. Gained from armor or mutations.
Quickness Temporary buff increasing movement speed. Gained from mutations or items.
Healing Restores health over time or instantly. Comes from food, drinks, or bandages.
Slime Slows movement speed. Applied by creatures like Orb Weaver Jrs.
Drenched Triggered after being in water; may affect movement speed or cold resistance.
Burning Causes fire damage over time. Comes from fire-based attacks or environments.
Webbed Traps the player in webs, restricting movement. Applied by some spiders.
Defense Down Reduces defense, increasing damage taken.
Attack Up Increases attack power, enhancing damage dealt.