Characters
From Slay the Spire 2 Wiki
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Ironclad
- Role: High HP, straightforward attacker with self-healing.
- Starting Relic: Burning Blood – Heals 6 HP at the end of each combat.
- Playstyle: Simple and durable. Focuses on powerful single-target strikes, Strength scaling, and sustainability.
- New Features: Updated card art, smoother animations, and rebalanced scaling. Still beginner-friendly but with more depth.
Ideal for players who prefer brute force and consistent healing.
Silent
- Role: Agile rogue focusing on multi-hit attacks and poison damage.
- Starting Relic: Ring of the Snake – Draw 2 extra cards on turn 1.
- Playstyle: Generates card advantage with shivs and applies poison over time. Often relies on combos and cycling through the deck.
- New Features:
- New keyword: Sly – Allows certain cards to be played automatically when discarded.
- Rebalanced poison mechanics and new synergy cards.
Best for players who enjoy tactical planning, combos, and status effects.
Necrobinder (New Character)
- Role: A lich-like summoner who fights alongside her skeletal ally, Osty.
- Starting Relic: Unknown.
- Playstyle:
- Low personal HP (~35), but Osty has its own separate health pool.
- Cards often interact with Osty, commanding it to attack or defend.
- Death and resurrection themes; possible mechanics around sacrificing or reviving Osty.
Recommended for experienced players who enjoy managing multiple resources and minion-style gameplay.
(Name TBD)
- Appearance: A regal, faceless figure with diamond and star motifs.
- Role & Playstyle: Unknown, but teaser combat suggests:
- High-damage turns with powerful effects.
- Possibly a time-based or phase-based character (e.g. damage spikes on specific turns).
- Design Notes: Comparisons drawn to The Transient enemy from Slay the Spire 1, hinting at ephemeral or escalating effects.
A mystery character aimed at veterans seeking a unique challenge.