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Characters

From Slay the Spire 2 Wiki

Ironclad

  • Role: High HP, straightforward attacker with self-healing.
  • Starting Relic: Burning Blood – Heals 6 HP at the end of each combat.
  • Playstyle: Simple and durable. Focuses on powerful single-target strikes, Strength scaling, and sustainability.
  • New Features: Updated card art, smoother animations, and rebalanced scaling. Still beginner-friendly but with more depth.

Ideal for players who prefer brute force and consistent healing.

Silent

  • Role: Agile rogue focusing on multi-hit attacks and poison damage.
  • Starting Relic: Ring of the Snake – Draw 2 extra cards on turn 1.
  • Playstyle: Generates card advantage with shivs and applies poison over time. Often relies on combos and cycling through the deck.
  • New Features:
    • New keyword: Sly – Allows certain cards to be played automatically when discarded.
    • Rebalanced poison mechanics and new synergy cards.

Best for players who enjoy tactical planning, combos, and status effects.

Necrobinder (New Character)

  • Role: A lich-like summoner who fights alongside her skeletal ally, Osty.
  • Starting Relic: Unknown.
  • Playstyle:
    • Low personal HP (~35), but Osty has its own separate health pool.
    • Cards often interact with Osty, commanding it to attack or defend.
    • Death and resurrection themes; possible mechanics around sacrificing or reviving Osty.

Recommended for experienced players who enjoy managing multiple resources and minion-style gameplay.

(Name TBD)

  • Appearance: A regal, faceless figure with diamond and star motifs.
  • Role & Playstyle: Unknown, but teaser combat suggests:
    • High-damage turns with powerful effects.
    • Possibly a time-based or phase-based character (e.g. damage spikes on specific turns).
  • Design Notes: Comparisons drawn to The Transient enemy from Slay the Spire 1, hinting at ephemeral or escalating effects.

A mystery character aimed at veterans seeking a unique challenge.