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Armor: Difference between revisions

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Created page with " Grounded 2's armory and gear follow familiar patterns with some enhancements. Melee weapons like spears, swords, and clubs return (e.g., the player uses a pebble spear in early gameplay). Armor pieces and weapon tiers are expected to extend as before (based on bug parts and new materials), although exact stats aren't public yet. The big new addition is the Omni-Tool: an all-in-one device that functions as the hammer, axe, shovel, and wrench. This means you no longer nee..."
 
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== Armor ==
'''Grounded 2''' features a familiar yet enhanced set of '''tools and gear'''. Melee weapons like spears, swords, and clubs are back from '''Grounded'''; for example, you'll start with a pebblet spear early on. Armor pieces and tool tiers are also expected to expand, incorporating bug parts and new materials, much like in the original game. However, since the game hasn't been released yet, these are not clear, I will add new information as it is confirmed.


Grounded 2's armory and gear follow familiar patterns with some enhancements. Melee weapons like spears, swords, and clubs return (e.g., the player uses a pebble spear in early gameplay). Armor pieces and weapon tiers are expected to extend as before (based on bug parts and new materials), although exact stats aren't public yet. The big new addition is the Omni-Tool: an all-in-one device that functions as the hammer, axe, shovel, and wrench. This means you no longer need to switch tools when chopping, mining, or building – the Omni-Tool handles it all, greatly reducing inventory clutter. (It's crafted or obtained early in the game, combining the roles of four original tools.)
The biggest new addition is the '''Omni-Tool'''. This all-in-one device works as a hammer, axe, shovel, and wrench. This means you won't need to constantly swap tools when chopping, mining, or building—the Omni-Tool handles everything, significantly cutting down on inventory clutter. This versatile tool can be crafted or found early in the game, combining the functions of the four original tools.


Crafting is still based around the Research Station and Workbench. Players gather raw materials (sap, grass, fibers, bug parts, etc.) and analyze them in the lab to unlock recipes, which are then built at workbenches. For example, in the demo the player "gathers sap and grass blades, analyzes them at a research station, and builds the recipes... from a workbench." New crafting recipes (weapons, armor, consumables) will be added over time, but specifics beyond the Omni-Tool have not been detailed yet. Armor crafting presumably uses new tier-4 materials (like "roach parts" from the cockroach), and weapons likely include updated versions of Grounded 1 favorites (e.g., upgraded pebble spears, bone swords, maybe insect-themed tech weapons).
The Omni-Tool: One tool to rule them all. Axe, hammer, shovel, wrench—streamlined into one smart solution to free up your backpack and simplify your builds (This description for Omni-Tool is taken from the developer notes).
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{| class="wikitable"
{| class="wikitable"
|Item/Category
|Description/Effect
|-
|Omni-Tool
|Omni-Tool
|Multi-purpose tool combining hammer, axe, shovel, and wrench. Saves inventory space and speeds up gathering and building.
|Multi-purpose tool combining hammer, axe, shovel, and wrench. Saves inventory space and speeds up gathering and building.

Revision as of 12:40, 24 June 2025

Armor

Grounded 2 features a familiar yet enhanced set of tools and gear. Melee weapons like spears, swords, and clubs are back from Grounded; for example, you'll start with a pebblet spear early on. Armor pieces and tool tiers are also expected to expand, incorporating bug parts and new materials, much like in the original game. However, since the game hasn't been released yet, these are not clear, I will add new information as it is confirmed.

The biggest new addition is the Omni-Tool. This all-in-one device works as a hammer, axe, shovel, and wrench. This means you won't need to constantly swap tools when chopping, mining, or building—the Omni-Tool handles everything, significantly cutting down on inventory clutter. This versatile tool can be crafted or found early in the game, combining the functions of the four original tools.

The Omni-Tool: One tool to rule them all. Axe, hammer, shovel, wrench—streamlined into one smart solution to free up your backpack and simplify your builds (This description for Omni-Tool is taken from the developer notes).


Omni-Tool Multi-purpose tool combining hammer, axe, shovel, and wrench. Saves inventory space and speeds up gathering and building.
Basic Weapons Spears, daggers, clubs from the original game return (e.g., pebble spear seen in demo). Early weapons have low damage; stronger versions unlock later.
Armor Sets Tiered armors made from bug parts (e.g., chitin) and new materials. Exact stats unknown, but expect tier progression similar to the original.
Crafting Station The Research Station and Workbench are used as before to unlock and craft new recipes.
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