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Created page with "--- Grounded 2's resource system builds on the original: players must collect natural materials to craft and survive. Confirmed gatherables include classic items such as Sap and Grass Blades: in the demo the player "gathers sap and grass blades" and uses a research station to analyze them. Other found resources include tree roots, dried grass, clover, rocks, and more. These are used exactly as before: e.g., sap (from pinecones or green debris) is analyzed to unlock adhe..." |
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Grounded 2's resource system builds on the original: players must collect natural materials to craft and survive. Confirmed gatherables include classic items such as Sap and Grass Blades: in the demo the player "gathers sap and grass blades" and uses a research station to analyze them. Other found resources include tree roots, dried grass, clover, rocks, and more. These are used exactly as before: e.g., sap (from pinecones or green debris) is analyzed to unlock adhesives and armor recipes, grass blades (from grass tufts) yield fiber for binding rope, and clover or ripe seeds serve as food and health/stamina restorative. Grounded 2 also adds new materials: for instance, if you explore the ice-cream cart area you might find frost shards or mints, and the anthill might yield royal jelly (speculation until released). In general, gathering works like this: harvest environmental nodes (grass, weeds, small plants, pinecones, rocks), kill bug enemies for parts (chitin, venom sacks, etc.), then bring these raw goods to your base. There, a Resource Lab (Analyzer) lets you scan new items to unlock crafting recipes, and a Workbench turns those recipes into weapons, tools, and building materials. | Grounded 2's resource system builds on the original: players must collect natural materials to craft and survive. Confirmed gatherables include classic items such as Sap and Grass Blades: in the demo the player "gathers sap and grass blades" and uses a research station to analyze them. Other found resources include tree roots, dried grass, clover, rocks, and more. These are used exactly as before: e.g., sap (from pinecones or green debris) is analyzed to unlock adhesives and armor recipes, grass blades (from grass tufts) yield fiber for binding rope, and clover or ripe seeds serve as food and health/stamina restorative. Grounded 2 also adds new materials: for instance, if you explore the ice-cream cart area you might find frost shards or mints, and the anthill might yield royal jelly (speculation until released). In general, gathering works like this: harvest environmental nodes (grass, weeds, small plants, pinecones, rocks), kill bug enemies for parts (chitin, venom sacks, etc.), then bring these raw goods to your base. There, a Resource Lab (Analyzer) lets you scan new items to unlock crafting recipes, and a Workbench turns those recipes into weapons, tools, and building materials. | ||
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--- | {| class="wikitable" | ||
|'''Material''' | |||
| | |'''Source/Location''' | ||
|'''Typical Uses''' | |||
|- | |||
|'''Grass Blades''' | |||
| | |Cut from grass tufts or clover plants in most biomes. | ||
|Provides fiber for cords and bundles; used in simple crafting recipes. | |||
| | |- | ||
|'''Sap''' | |||
| | |Collected from fallen pinecones, acorns, and resinous plant debris. | ||
|Used to craft adhesives (like glue) and intermediate components for advanced items. | |||
| | |- | ||
|'''Clover / Seeds''' | |||
| | |Picked from clover plants on the ground. | ||
|Food source that restores hunger and health; also used in cooking recipes. | |||
|- | |||
|'''Rocks (Flint)''' | |||
|Found on the ground in most outdoor areas. | |||
|Material for crafting primitive weapons, tools, and repair kits. | |||
|- | |||
|'''Bug Parts''' | |||
|Dropped by defeated insects (e.g., Chitin, Antennae, Poison Sacs). | |||
|Crafted into armor, weapons, and upgrades. (E.g., ant parts strengthen ant armor.) | |||
|} | |||
(Table: Example resources and uses. Exact recipe roles will expand over time.) | (Table: Example resources and uses. Exact recipe roles will expand over time.) |
Latest revision as of 19:42, 16 June 2025
Grounded 2's resource system builds on the original: players must collect natural materials to craft and survive. Confirmed gatherables include classic items such as Sap and Grass Blades: in the demo the player "gathers sap and grass blades" and uses a research station to analyze them. Other found resources include tree roots, dried grass, clover, rocks, and more. These are used exactly as before: e.g., sap (from pinecones or green debris) is analyzed to unlock adhesives and armor recipes, grass blades (from grass tufts) yield fiber for binding rope, and clover or ripe seeds serve as food and health/stamina restorative. Grounded 2 also adds new materials: for instance, if you explore the ice-cream cart area you might find frost shards or mints, and the anthill might yield royal jelly (speculation until released). In general, gathering works like this: harvest environmental nodes (grass, weeds, small plants, pinecones, rocks), kill bug enemies for parts (chitin, venom sacks, etc.), then bring these raw goods to your base. There, a Resource Lab (Analyzer) lets you scan new items to unlock crafting recipes, and a Workbench turns those recipes into weapons, tools, and building materials.
Material | Source/Location | Typical Uses |
Grass Blades | Cut from grass tufts or clover plants in most biomes. | Provides fiber for cords and bundles; used in simple crafting recipes. |
Sap | Collected from fallen pinecones, acorns, and resinous plant debris. | Used to craft adhesives (like glue) and intermediate components for advanced items. |
Clover / Seeds | Picked from clover plants on the ground. | Food source that restores hunger and health; also used in cooking recipes. |
Rocks (Flint) | Found on the ground in most outdoor areas. | Material for crafting primitive weapons, tools, and repair kits. |
Bug Parts | Dropped by defeated insects (e.g., Chitin, Antennae, Poison Sacs). | Crafted into armor, weapons, and upgrades. (E.g., ant parts strengthen ant armor.) |
(Table: Example resources and uses. Exact recipe roles will expand over time.)