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Created page with "Upgrades to the building system include improved efficiency and new gadgets. The Omni-Tool not only gathers resources but also speeds up construction tasks. Obsidian has also hinted at quality-of-life building improvements (e.g. easier snapping and mapping), though details are scant. Expect advanced building modules like light-emitting lanterns or motorized devices (weapons turret? rumored in community but unconfirmed). As the game evolves, more building options (traps,..." |
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The building system in '''Grounded 2''' features significant upgrades, focusing on improved efficiency and new gadgets. The '''Omni-Tool''' isn't just for gathering resources; it also speeds up construction tasks. Obsidian has hinted at various quality-of-life improvements for building, like easier snapping and mapping, though specific details are still sparse. | |||
Expect to see advanced building modules, such as '''light-emitting lanterns''' or even '''motorized devices''' (like a rumored weapons turret, though this is unconfirmed by the developers). As the game evolves through updates, more building options will likely be added, including various '''traps, power systems, and expanded storage solutions'''. | |||
For now, a strong focus remains on robust defenses: building '''walls and roofs''' to shelter you at night, and creating base layouts that leverage advantages like '''cliff edges or high ground'''. The expansive '''Brookhollow Park''' encourages creative and sprawling bases. For instance, players might choose to build on top of picnic blankets or inside overturned machines for natural cover. | |||
The information contained herein is derived from the first game and content from other sources, is not final and is subject to change. | |||
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Latest revision as of 12:58, 24 June 2025
The building system in Grounded 2 features significant upgrades, focusing on improved efficiency and new gadgets. The Omni-Tool isn't just for gathering resources; it also speeds up construction tasks. Obsidian has hinted at various quality-of-life improvements for building, like easier snapping and mapping, though specific details are still sparse.
Expect to see advanced building modules, such as light-emitting lanterns or even motorized devices (like a rumored weapons turret, though this is unconfirmed by the developers). As the game evolves through updates, more building options will likely be added, including various traps, power systems, and expanded storage solutions.
For now, a strong focus remains on robust defenses: building walls and roofs to shelter you at night, and creating base layouts that leverage advantages like cliff edges or high ground. The expansive Brookhollow Park encourages creative and sprawling bases. For instance, players might choose to build on top of picnic blankets or inside overturned machines for natural cover.
The information contained herein is derived from the first game and content from other sources, is not final and is subject to change.